This
is a research paper about designing gamification in the right way. Most people
are not familiar with gamification, but the author discusses this topic clearly.
He did a good job both in structure and content.
Above
all, the paper has a logical structure. First of all, it introduces the
research problem briefly. Then, it states the problem following five
subheadings step by step. Finally, the paper ends with a short conclusion. The paper
shows a research process: coming up with a problem first, then analyzing and
solving it.
The content is concise and the author
avoids using subjective words. As long as there is a statement, there are
examples or references to support it. For instance, when the author refers to
the user type, he cites Bartle’s player types and Marczewski’s gamification
user types. In contrast to Neuhaus’s article we read last time, their types of
references are different. Neuhaus analyzes a sitcom, so most of her examples
come from that sitcom directly. However, to research on gamification, the
author is likely to search for a great quantity of written contents. Also, for
Neuhaus, she talks about The Simpsons
subjectively because the topic can be interpreted freely. But for Bohyun Kim, his
topic is designing gamification in the right way, unlike interpreting
literature, his paper needs to be more scientific. Therefore, his arguments are
supposed to be based on experiments or theories.
After reading Kim’s paper, I not only
learn gamification but also how to write a research paper. If we choose
different topic, the way of doing research and writing is different.
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